Estaba jugando al videojuego Star Wars: Empire at war en mi Mac recién adquirida. No tengo ningún problema para iniciar el juego ni nada, es solo que el juego se bloquea cada vez que empiezo a jugar. Y después de que se bloqueó, intenté hacer clic en el guardado automático y, cuando hago eso, el juego se bloquea de nuevo. Entonces, ¿qué hago? He tenido que reiniciar tres veces ahora, aproximadamente 3 horas en las que he invertido. Este es el informe que he recibido.
Process: Empire at War [16051]
Path: /Users/USER/Downloads/*/Empire at War.app/Contents/MacOS/Empire at War
Identifier: com.aspyr.empireatwar
Version: 1.05 [CL 26868] (1.05 [CL 26868])
Code Type: X86 (Native)
Parent Process: ??? [1]
Responsible: Empire at War [16051]
User ID: 501
Date/Time: 2015-12-29 22:59:39.319 +0900
OS Version: Mac OS X 10.11.2 (15C50)
Report Version: 11
Anonymous UUID: 34EB1855-F779-AF28-81C0-A4AABF90E7D5
Sleep/Wake UUID: 34125913-A038-4068-BC9C-AB07DA4F322E
Time Awake Since Boot: 100000 seconds
Time Since Wake: 13000 seconds
System Integrity Protection: disabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
VM Regions Near 0:
-->
__TEXT 0000000000001000-0000000000ae4000 [ 10.9M] r-x/rwx SM=COW /Users/USER/Downloads/*/Empire at War.app/Contents/MacOS/Empire at War
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 ??? 0000000000 0 + 0
1 com.aspyr.empireatwar 0x005e1f10 SmartPtr<TextureClass>::operator=(TextureClass*) + 32
2 com.aspyr.empireatwar 0x00481732 BaseComponentClass::Delete_Mega_Texture() + 26
3 com.aspyr.empireatwar 0x0046e261 CommandBarClass::Reset_Data() + 451
4 com.aspyr.empireatwar 0x00476cc2 CommandBarClass::~CommandBarClass() + 50
5 libsystem_c.dylib 0x95eb2979 __cxa_finalize_ranges + 318
6 libsystem_c.dylib 0x95eb2a01 __cxa_finalize + 59
7 libsystem_c.dylib 0x95eb2cf6 exit + 62
8 com.aspyr.empireatwar 0x0056bbcb luaD_throw + 65
9 com.aspyr.empireatwar 0x00568f5e luaG_errormsg + 257
10 com.aspyr.empireatwar 0x00569026 luaG_runerror + 192
11 com.aspyr.empireatwar 0x00565760 LoadInt + 54
12 com.aspyr.empireatwar 0x00566273 luaU_undump_state + 559
13 com.aspyr.empireatwar 0x0056a107 lua_undump_state + 61
14 com.aspyr.empireatwar 0x004f48a8 LuaScriptClass::Load_State(ChunkReaderClass*) + 710
15 com.aspyr.empireatwar 0x001d7a91 PlanBehaviorClass::Load(ChunkReaderClass*) + 775
16 com.aspyr.empireatwar 0x001dd49b PlanManagerClass::Load(ChunkReaderClass*) + 239
17 com.aspyr.empireatwar 0x001ca616 AIPlanningSystemClass::Load_Chunk(ChunkReaderClass*) + 100
18 com.aspyr.empireatwar 0x001f4046 ServicedAISystemClass::Load(ChunkReaderClass*, bool) + 34
19 com.aspyr.empireatwar 0x001f4c78 TacticalAIManagerClass::Load(ChunkReaderClass*, bool) + 182
20 com.aspyr.empireatwar 0x0010c10c AIPlayerClass::Load(ChunkReaderClass*, bool) + 104
21 com.aspyr.empireatwar 0x002c5b95 PlayerClass::Load(ChunkReaderClass*, bool) + 157
22 com.aspyr.empireatwar 0x002c9b9b PlayerListClass::Load(ChunkReaderClass*, bool) + 201
23 com.aspyr.empireatwar 0x000fa3a8 SaveLoadManagerClass::Load(int) + 598
24 com.aspyr.empireatwar 0x0008de5d LoadGameDialogClass::Load_And_Start_Selected_Saved_Game() + 267
25 com.aspyr.empireatwar 0x0008df24 LoadGameDialogClass::GUI_Message_Callback_Function(GUICallbackMsg const&) + 58
26 com.aspyr.empireatwar 0x00375fcf GUIDialogClass::System_Update(unsigned long, Vector2 const&) + 739
27 com.aspyr.empireatwar 0x0037b439 GUIDialogManagerClass::System_Update(unsigned long) + 215
28 com.aspyr.empireatwar 0x001024c5 WinMain + 7145
29 com.aspyr.empireatwar 0x00039d19 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 65
30 com.apple.HIToolbox 0x950492ff _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
31 com.apple.HIToolbox 0x94ff17b0 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1832
32 com.apple.HIToolbox 0x94ff09c4 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 402
33 com.apple.HIToolbox 0x94ff082a SendEventToEventTargetWithOptions + 40
34 com.apple.HIToolbox 0x95029e26 ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 1994
35 com.apple.HIToolbox 0x94ff1bff DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2935
36 com.apple.HIToolbox 0x94ff09c4 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 402
37 com.apple.HIToolbox 0x95003b6d SendEventToEventTarget + 34
38 com.apple.HIToolbox 0x951a0c8e ToolboxEventDispatcher + 82
39 com.apple.HIToolbox 0x951a0b4f RunApplicationEventLoop + 240
40 com.aspyr.empireatwar 0x00039dce InstallEventsAndRunGameLoop() + 166
41 com.aspyr.empireatwar 0x0003a131 main + 253
42 com.aspyr.empireatwar 0x0000299a _start + 216
43 com.aspyr.empireatwar 0x000028c1 start + 41
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x9751f812 kevent_qos + 10
1 libdispatch.dylib 0x9020270e _dispatch_mgr_invoke + 234
2 libdispatch.dylib 0x902022e2 _dispatch_mgr_thread + 52
Thread 2:
0 libsystem_kernel.dylib 0x9751ed76 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x96ade52d _pthread_wqthread + 1289
2 libsystem_pthread.dylib 0x96adbf72 start_wqthread + 34
Thread 3:
0 libsystem_kernel.dylib 0x9751ed76 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x96ade52d _pthread_wqthread + 1289
2 libsystem_pthread.dylib 0x96adbf72 start_wqthread + 34
Thread 4:
0 libsystem_kernel.dylib 0x9751ed76 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x96ade52d _pthread_wqthread + 1289
2 libsystem_pthread.dylib 0x96adbf72 start_wqthread + 34
Thread 5:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x9751784a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97516c34 mach_msg + 68
2 com.apple.audio.CoreAudio 0x90178b44 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 140
3 com.apple.audio.CoreAudio 0x90171d52 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 72
4 com.apple.audio.CoreAudio 0x901701c0 HALC_ProxyIOContext::IOWorkLoop() + 1392
5 com.apple.audio.CoreAudio 0x9016fb34 HALC_ProxyIOContext::IOThreadEntry(void*) + 156
6 com.apple.audio.CoreAudio 0x9017bc8c ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
7 com.apple.audio.CoreAudio 0x9016fa59 HALB_IOThread::Entry(void*) + 71
8 libsystem_pthread.dylib 0x96adea26 _pthread_body + 138
9 libsystem_pthread.dylib 0x96ade99c _pthread_start + 155
10 libsystem_pthread.dylib 0x96adbf96 thread_start + 34
Thread 6:
0 libsystem_kernel.dylib 0x9751ed76 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x96ade52d _pthread_wqthread + 1289
2 libsystem_pthread.dylib 0x96adbf72 start_wqthread + 34
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x11767836 ebx: 0x00c512b8 ecx: 0x00c4f9e0 edx: 0x17678280
edi: 0x00c4fe68 esi: 0x00000000 ebp: 0xbfffc068 esp: 0xbfffc04c
ss: 0x00000023 efl: 0x00010202 eip: 0x00000000 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x00000000
Logical CPU: 0
Error Code: 0x00000014
Trap Number: 14